learning material
AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis
Novel view acoustic synthesis (NVAS) aims to render binaural audio at any target viewpoint, given a mono audio emitted by a sound source at a 3D scene. Existing methods have proposed NeRF-based implicit models to exploit visual cues as a condition for synthesizing binaural audio. However, in addition to low efficiency originating from heavy NeRF rendering, these methods all have a limited ability of characterizing the entire scene environment such as room geometry, material properties, and the spatial relation between the listener and sound source. To address these issues, we propose a novel Audio-Visual Gaussian Splatting (AV-GS) model. To obtain a material-aware and geometry-aware condition for audio synthesis, we learn an explicit point-based scene representation with audio-guidance parameters on locally initialized Gaussian points, taking into account the space relation from the listener and sound source. To make the visual scene model audio adaptive, we propose a point densification and pruning strategy to optimally distribute the Gaussian points, with the per-point contribution in sound propagation (e.g., more points needed for texture-less wall surfaces as they affect sound path diversion).
An Optimized Pipeline for Automatic Educational Knowledge Graph Construction
Ain, Qurat Ul, Chatti, Mohamed Amine, Qussa, Jean, Shakhshir, Amr, Alatrash, Rawaa, Joarder, Shoeb
The automatic construction of Educational Knowledge Graphs (EduKGs) is essential for domain knowledge modeling by extracting meaningful representations from learning materials. Despite growing interest, identifying a scalable and reliable approach for automatic EduKG generation remains a challenge. In an attempt to develop a unified and robust pipeline for automatic EduKG construction, in this study we propose a pipeline for automatic EduKG construction from PDF learning materials. The process begins with generating slide-level EduKGs from individual pages/slides, which are then merged to form a comprehensive EduKG representing the entire learning material. We evaluate the accuracy of the EduKG generated from the proposed pipeline in our MOOC platform, CourseMapper. The observed accuracy, while indicative of partial success, is relatively low particularly in the educational context, where the reliability of knowledge representations is critical for supporting meaningful learning. To address this, we introduce targeted optimizations across multiple pipeline components. The optimized pipeline achieves a 17.5% improvement in accuracy and a tenfold increase in processing efficiency. Our approach offers a holistic, scalable and end-to-end pipeline for automatic EduKG construction, adaptable to diverse educational contexts, and supports improved semantic representation of learning content.
AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis
Novel view acoustic synthesis (NVAS) aims to render binaural audio at any target viewpoint, given a mono audio emitted by a sound source at a 3D scene. Existing methods have proposed NeRF-based implicit models to exploit visual cues as a condition for synthesizing binaural audio. However, in addition to low efficiency originating from heavy NeRF rendering, these methods all have a limited ability of characterizing the entire scene environment such as room geometry, material properties, and the spatial relation between the listener and sound source. To address these issues, we propose a novel Audio-Visual Gaussian Splatting (AV-GS) model. To obtain a material-aware and geometry-aware condition for audio synthesis, we learn an explicit point-based scene representation with audio-guidance parameters on locally initialized Gaussian points, taking into account the space relation from the listener and sound source.
Transition-Aware Multi-Activity Knowledge Tracing
Zhao, Siqian, Wang, Chunpai, Sahebi, Shaghayegh
Accurate modeling of student knowledge is essential for large-scale online learning systems that are increasingly used for student training. Knowledge tracing aims to model student knowledge state given the student's sequence of learning activities. Modern Knowledge tracing (KT) is usually formulated as a supervised sequence learning problem to predict students' future practice performance according to their past observed practice scores by summarizing student knowledge state as a set of evolving hidden variables. Because of this formulation, many current KT solutions are not fit for modeling student learning from non-assessed learning activities with no explicit feedback or score observation (e.g., watching video lectures that are not graded). Additionally, these models cannot explicitly represent the dynamics of knowledge transfer among different learning activities, particularly between the assessed (e.g., quizzes) and non-assessed (e.g., video lectures) learning activities. In this paper, we propose Transition-Aware Multi-activity Knowledge Tracing (TAMKOT), which models knowledge transfer between learning materials, in addition to student knowledge, when students transition between and within assessed and non-assessed learning materials. TAMKOT is formulated as a deep recurrent multi-activity learning model that explicitly learns knowledge transfer by activating and learning a set of knowledge transfer matrices, one for each transition type between student activities. Accordingly, our model allows for representing each material type in a different yet transferrable latent space while maintaining student knowledge in a shared space. We evaluate our model on three real-world publicly available datasets and demonstrate TAMKOT's capability in predicting student performance and modeling knowledge transfer.
10 Ways How can AI Transform the Education Industry?
The advent of artificial intelligence in the education industry has benefited both students and teachers. The merger of this technology with today's education system is revolutionizing the way students understand a concept and learn new things. Besides this, the technology has also changed the way teachers used to teach; they can now use real-life examples to make their students learn better and quicker. AI, if used to its full potential, can take the education world by storm. Let's dig deeper to know the ten amazing roles of artificial intelligence in this industry: Let's read them in detail: AI can help teachers to offer customized learning to help students learn as per their capability.
Artificial Intelligence in Education: Benefits, Challenges, and Use Cases
Artificial Intelligence technology brings a lot of benefits to various fields, including education. Many researchers claim that Artificial Intelligence and Machine Learning can increase the level of education. The latest innovations allow developers to teach a computer to do complicated tasks. It leads to the opportunity to improve the learning processes. However, it's impossible to replace the tutor or professor. AI provides many benefits for students and teachers.
Choose Your Own Question: Encouraging Self-Personalization in Learning Path Construction
Choi, Youngduck, Na, Yoonho, Yoon, Youngjik, Shin, Jonghun, Bae, Chan, Suh, Hongseok, Kim, Byungsoo, Heo, Jaewe
Learning Path Recommendation is the heart of adaptive learning, the educational paradigm of an Interactive Educational System (IES) providing a personalized learning experience based on the student's history of learning activities. In typical existing IESs, the student must fully consume a recommended learning item to be provided a new recommendation. This workflow comes with several limitations. For example, there is no opportunity for the student to give feedback on the choice of learning items made by the IES. Furthermore, the mechanism by which the choice is made is opaque to the student, limiting the student's ability to track their learning. To this end, we introduce Rocket, a Tinder-like User Interface for a general class of IESs. Rocket provides a visual representation of Artificial Intelligence (AI)-extracted features of learning materials, allowing the student to quickly decide whether the material meets their needs. The student can choose between engaging with the material and receiving a new recommendation by swiping or tapping. Rocket offers the following potential improvements for IES User Interfaces: First, Rocket enhances the explainability of IES recommendations by showing students a visual summary of the meaningful AI-extracted features used in the decision-making process. Second, Rocket enables self-personalization of the learning experience by leveraging the students' knowledge of their own abilities and needs. Finally, Rocket provides students with fine-grained information on their learning path, giving them an avenue to assess their own skills and track their learning progress. We present the source code of Rocket, in which we emphasize the independence and extensibility of each component, and make it publicly available for all purposes.
Deep Reinforcement Learning for Adaptive Learning Systems
Li, Xiao, Xu, Hanchen, Zhang, Jinming, Chang, Hua-hua
In this paper, we formulate the adaptive learning problem---the problem of how to find an individualized learning plan (called policy) that chooses the most appropriate learning materials based on learner's latent traits---faced in adaptive learning systems as a Markov decision process (MDP). We assume latent traits to be continuous with an unknown transition model. We apply a model-free deep reinforcement learning algorithm---the deep Q-learning algorithm---that can effectively find the optimal learning policy from data on learners' learning process without knowing the actual transition model of the learners' continuous latent traits. To efficiently utilize available data, we also develop a transition model estimator that emulates the learner's learning process using neural networks. The transition model estimator can be used in the deep Q-learning algorithm so that it can more efficiently discover the optimal learning policy for a learner. Numerical simulation studies verify that the proposed algorithm is very efficient in finding a good learning policy, especially with the aid of a transition model estimator, it can find the optimal learning policy after training using a small number of learners.